Tuesday, January 13, 2009

Zeus' Wrath


To develop the game of the Greek God Zeus strinking people of your choice will be our challenge today.
To conquer the task to animate this quite difficult game we want to apply stepwise refinement.
Testing if everything is working well (and what can go wrong) is part of today's development.
(... and of course: methods with parameters will participate in the game again.)
In the lab we will be modifying the animation as described in exercise 9, page 161 and we will be learning about the "let the mouse move objects" event in exercise 10, p. 161-162.

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