Tuesday, January 6, 2009

Interactive Programming

Today we will be taking our first step to become a game programmer.

In chapter 5 a flight simulator will be used to introduce interactive animations, where the user can influence the sequence of the actions by pressing a key or using the mouse. These actions generate events and the interactive-program responds to those with event-handling methods.
The vocabulary sheet to be filled in will help you to understand all the new words that are presented today.

In the lab we will be improving the flight simulator (Ex. 1 and Ex. 2, P. 158) presented the chapter 5.1.


Homework
  • Read section 5.1: Parameters and Event-Handling Methods, pages 140-145.
  • Answer the review questions section 5.1.

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