This blog is about the ICT11 class 2008/09 at WCCS.
Tuesday, January 6, 2009
Interactive Programming
Today we will be taking our first step to become a game programmer.
In chapter 5 a flight simulator will be used to introduce interactive animations, where the user can influence the sequence of the actions by pressing a key or using the mouse. These actions generate events and the interactive-program responds to those with event-handling methods. The vocabulary sheet to be filled in will help you to understand all the new words that are presented today. In the lab we will be improving the flight simulator (Ex. 1 and Ex. 2, P. 158) presented the chapter 5.1.
Homework
Read section 5.1: Parameters and Event-Handling Methods, pages 140-145.
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